Did that create a great deal of work for the development group?

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Did that create a great deal of Phantasy Star Online 2 Meseta work for the development group?

It wasn't a great deal of work, but the group was surprised by how beautiful the enhancements made the game look. Can it be useful to be able to develop and optimize for a fixed platform such as Xbox One, rather than the myriad permutations that gaming PCs might present? For the Japanese version it was a multiplatform release, on PC and PS4, so PSO 2 was already optimized to offer the best results irrespective of which platform you are playing on. The focus was on the way to bring out the advantages of this platform.

Are you planning any PSO 2-related merchandise or physical versions to the West? Not currently, however when there is a demand for this, that might change. And when we arrange offline events and we want to have a merch table, we might look at making merch for something like that. There isn't really a channel or a way for selling product, but that may change in the future so that we can sell our Japanese product into our own North American users. You've already done the Xbox cooperation, where gamers could unlock an Xbox-branded T-shirt in-game. Presumably you've got more crossover articles planned like this?

It is not possible right now, but we have heard this request from others, also, and it is something we anticipate rolling out. It's possible currently in Japan, but even in Japan, you can only move servers or move data once every week through maintenance. There's a particular window and frequency in which you can accomplish this, and that will stay the same for the North American region as well. When the original PSO came out, online games weren't really recognized yet. PSO changed all that. Together with PSO 2, playing games on line now is practically the norm, so now that you did the hard work in pioneering things 20 decades ago, you could focus on the design of the sport. The very first thing that we enlarged in PSO 2 was in the character creation system which wasn't previously possible in MMOs. The next focus was that we wanted to create it as easily accessible to gamers as possible. As mentioned earlier, since there are a great deal of solo players from the sport, we wanted to produce the communication features as easy as possible to ensure that players could join other players easily without having to devote a lot of time amassing a party. In PSO two, we've established a"party place" where you can just combine parties in advance without cheap meseta pso2 the downtime spent organizing a group which you might have had with the first game.